"use strict";
cc._RF.push(module, 'ea828nD7IhHr4TMvb12NFRK', 'engineConfig');
// scripts/engines/configs/engineConfig.ts

"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.GameEvent = void 0;
var GameEvent;
(function (GameEvent) {
    //更换场景前
    GameEvent.CHANGE_SCENE_BEFORE = 'GameEvent.CHANGE_SCENE_BEFORE';
    //更换场景后
    GameEvent.CHANGE_SCENE_AFTER = 'GameEvent.CHANGE_SCENE_AFTER';
})(GameEvent = exports.GameEvent || (exports.GameEvent = {}));

cc._RF.pop();